Can I run this game on OSX, Linux, Android, iOS, …?
Some players have had success running the game in Windows emulators
such as Wine using the most up-to-date versions, while others have not
had as much success. The game has officially been tested only on Windows
10 and requires OpenGL2+ compatible hardware.
How long has this been in development? I heard like 15 years!
This demo took us about 3.5 years in our spare time. The core team formed in August-September 2017 and produced this video 72
and then continued building the game from there. However, the general
idea for this game does have a rich history going back to 2004 under a
slightly different name. Some of the current team joined in those early
years and have been involved in the community and earlier sub-projects.
Despite this past, and with the exception of some ideas and an earlier
draft of the game engine, almost no assets have carried over into Prime
2D as we know it today.
Where can I find the soundtrack?
We will be releasing an official playlist soon. Stay tuned!
Did you copy or reuse assets from other video games?
No. All our assets such as graphics, fonts, music, and scripts were
handmade by our team. Most sound effects were handmade as well; a small
percentage came from available sound databases and are used with
What software is this game made in? Where can I find the source code?
Prime 2D was made using the NetMission Engine by Troid92. He has
been developing the engine since 2006 and has used it to make multiple
games now. It stays closed-source for many reasons. Someday he hopes it
can be available to others, but it is not ready for that step yet.
Who made this game?
Team SCU today is a small team of Andréas Söderberg, Guyaume
Veilleux (Metroid Zapper), and Matthew Griffith (Troid92), with
additional help from Hassan Hashmi aka H.S and Caitlin Pequignot
(DarthSophia). Other people were involved in the first half of this
demo’s production as well, such as Tim Hardeman (The Illustrative Man),
and the full list can be seen in the in-game credits menu as well as in
the opening cinematic.
Can I get 100% in this demo?
Short answer: yes. However, the heart and core of the experience is simply through the boss battle
and if you made it that far, that’s awesome and all we hoped for. We
provided additional bonus content for curious players, but be warned
that these are all incredibly difficult to find. It took the community
almost 24 hours of collaboration to work through the cryptic riddles for artifacts, and there is no shame in asking for help or leaving the game at a more natural stopping point.